darkening all sides feels ike you are trapping/closing in the view too much, so it is not a normal vignette Defaults below, I darken the corners and the bottom only, leaving the top light and the effect is only meant to be super subtle not a pin hole camera -_. didnt bother adding blur, could do without muddying and fuzzing things really HD6 - Enable Vignette - darkens and blurs edges of the screen which increasesfocus on center, film/camera type effect/look Palette map right now is increasing contrast so I have compensated by reducing contrast here (lazy) Remember this is not darkening the bloom, which in itself has as impact on the overall brightness and hazyness of the scene When reducing brightness it seems increasing saturation is needed to restore color, and a slight increase in contrast to maintain bright spots/flames etc I have stopped relying on the palette map to darken nights, now I do all darkening here Darker Nights ( Night Keypress 1+Pageup/down, Night, Day ) So dont try using it during the day it wont do anything. The Keycontrol ONLY affects the night right now. Change size of that dot here, can be 0 to hide it Adjust with keys till this dot vanishes, then it is back to default noticing a very small white dot in top left corner of screen. As a helpful indicator you can see if you have moved away from default values by As you press pagedown it moves further towards the values in this first column. ie you can press number '1' with pageup or pagedown to alter the brightness while playing First column of the 3 here is for key control only during night Note Bloom is not affected by this and gets its own color/contrast adjustment in HD6_BLOOM_CRISP and HD6_BLOOM_DEBLUEIFY if used Note nights and days are being desaturated per channel(RGB) using: HD6_COLORSAT_DAYNIGHT elsewhere this is just the nature of color correction :-) and if you increrase contrast that naturally increases saturation so you need to reduce saturation When you decrease brightness you will need to increase contrast or it will look washed out This is by default and for examples sake set to make the nights even darker Put // or remove the // infront of "#define HD6_DARKER_NIGHTS" above, to darken the nights or not. Right now if you do NOT darken the nights, the night sky will be very bright unless changes in enbseries.ini HD6 - Color Balance and Brightness, Contrast adjustment ENB - use original game processing only, with vanilla bloom (basically turns everything off) ENB - use original game processing first, then mine v4 gives unrealistic, kind of artwork style, v5 is added by HD6 Remove or add '//' infront of '#define' below to disable / enable the various options will undoubtedly be retarded to a seasoned professional, I welcome any advice! given I have no shader writing experience, Additions and Tweaking by HD6 (HeliosDoubleSix) v11.3 Copyright (c) 2007-2011 Boris Vorontsov
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